December Dev Update / Plans for version 1.1

Hello! First off, I'd like to sincerely thank everyone who has supported/used/tried out Pebble so far! This is absolutely one of my nerdiest projects, and it's been really inspiring to see how many people have engaged with it.

I wanted to check in since it's been a couple months since I've released any updates for this project. I've been working on some other things lately, but I definitely still have more planned for Pebble too! As long as nothing serious pops up, my plan is for the next update to be v1.1, which will implement some new features & changes. I don't have a fixed timeline, but maybe spring of 2022, unless things end up too hectic for me.

No promises here, but these are some of the goals for version 1.1:

  • Pitch Lock & Pan Lock - Add options for Sequence lines to only update their pitch & pan modules while an instrument is actively playing. (Kinda confusing, but this will make it easier to get things like pitch bend & slides to line up with the actual notes being played.)
  • Add a new Pan module, which simply controls the panning of an input.
  • Add a new LRJoin module, which will take 2 inputs, outputting the first as Left channel and second as Right. (This will basically work the same as the "|" symbol for creating stereo values, but you'll be able to use any modules, rather than just constant values.)
  • Add a makeup gain option on the Limiter module.
  • Add an index meta property to Set module, allowing another module to control which item is active.
  • UI: Add an actual file selector dialog for choosing files, as well as better confirmation dialogs when saving & loading.
  • Add an FX menu, allowing users to control some of Godot's audio effects: Reverb, Volume, and Compression. (Note: These will only affect live playback. Rendered files use a different audio system, so they won't have access to Godot's audio effects.)

Again, that's a long list. I can't promise everything will work out, and some of it might have to get bumped back to a later patch. But these are some of the next things I plan to work on for Pebble! I'm also working on creating some short video tutorials for using Pebble, so hopefully I'll be able to get some of those launched early next year as well.

For now, I'll leave you with this this track that I recently made (in Pebble, of course!) for the last round of Flyover Indies music dailies. And, as an extra bonus, here's the Pebble source code for it! And as always, if you make something in Pebble, I'd love to hear about it!

Best wishes,

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Hey, I recognize that track 😄