Discontinuing macOSX support


A couple people have pointed out recently that the Mac versions of Pebble are not working, and trying to run the program displays a message saying that the app is damaged and should be moved to the Bin. Unfortunately, this is because of Mac's security policies around unsigned programs, and it looks like I would have to actually build the project from a Mac in order to make it runnable on OSX. Since I don't have a Mac to build it from, I'm unfortunately going to have to discontinue the Mac version of Pebble.

Hopefully we'll eventually get something figured out for Mac users to run Pebble, but I don't know when or how exactly that will happen.

Until then, if you're determined to run the program, there is a hacky workaround, as elaborated in this Godot engine article. You will have to use the terminal to remove the quarantine on the Pebble app, and then it should work. (In theory--I haven't tested this personally, and I don't know of anyone who has.)

[ To keep from misleading people, I removed the mac-osx version from the project page, but if you're using the work-around and you need a copy of it, let me know and I'll send it to you. ]

Apologies to the folks who've run into this problem--I didn't mean to lead you up a dead-end! And thanks to those who pointed it out.

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